<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Twice burned</title>
	<atom:link href="http://www.writingiscake.com/2009/03/30/twice-burned/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.writingiscake.com/2009/03/30/twice-burned/</link>
	<description>That tasty, tasty hobby...</description>
	<lastBuildDate>Mon, 02 Jan 2012 18:59:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
	<item>
		<title>By: Tim Giron</title>
		<link>http://www.writingiscake.com/2009/03/30/twice-burned/comment-page-1/#comment-318</link>
		<dc:creator>Tim Giron</dc:creator>
		<pubDate>Wed, 01 Apr 2009 01:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingiscake.com/?p=248#comment-318</guid>
		<description>I just read the wikipedia entry about the Max Payne video game.  Sounds like a completely different storyline with only a few shared elements.  So, what we may actually have here is the attachment of a franchise name to boost interest.

The marketing material for the movie even mentions elements that are present in the game but not in the film.  One example: film description says that the main character is an undercover DEA agent - actually the film character is a cold case detective for the NYPD and the storyline is that he has always been with them.  Absolutely no mention of the DEA anywhere inside the film.

As for the cut scenes in video games, I think they work great as just that, a scene.  It is much easier to hold someone&#039;s attention for 2 to 3 minutes while they rest their fingers vs. building a gripping dramatic storyline that can be sustained for 90+ minutes.</description>
		<content:encoded><![CDATA[<p>I just read the wikipedia entry about the Max Payne video game.  Sounds like a completely different storyline with only a few shared elements.  So, what we may actually have here is the attachment of a franchise name to boost interest.</p>
<p>The marketing material for the movie even mentions elements that are present in the game but not in the film.  One example: film description says that the main character is an undercover DEA agent &#8211; actually the film character is a cold case detective for the NYPD and the storyline is that he has always been with them.  Absolutely no mention of the DEA anywhere inside the film.</p>
<p>As for the cut scenes in video games, I think they work great as just that, a scene.  It is much easier to hold someone&#8217;s attention for 2 to 3 minutes while they rest their fingers vs. building a gripping dramatic storyline that can be sustained for 90+ minutes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Bahle</title>
		<link>http://www.writingiscake.com/2009/03/30/twice-burned/comment-page-1/#comment-317</link>
		<dc:creator>Eric Bahle</dc:creator>
		<pubDate>Wed, 01 Apr 2009 01:30:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingiscake.com/?p=248#comment-317</guid>
		<description>That&#039;s too bad.  I was holding out a little hope for Max Payne.  Somebody, somewhere must think that because video games are now so &#039;cinemtical&#039; that they don&#039;t have to write a story.  

sigh</description>
		<content:encoded><![CDATA[<p>That&#8217;s too bad.  I was holding out a little hope for Max Payne.  Somebody, somewhere must think that because video games are now so &#8216;cinemtical&#8217; that they don&#8217;t have to write a story.  </p>
<p>sigh</p>
]]></content:encoded>
	</item>
</channel>
</rss>

