Entries Tagged 'characters' ↓

Extreme Characters: Death

You’re approaching the outer edge of the spectrum when one of your characters is the personification of an event, but sometimes it works.

Death has had a busy literary career: being one of the first on the scene in religious tales, founding member of the Four Horsemen, topic of a Blue Oyster Cult song, ad nauseum. Dying and what does (or doesn’t) come afterwards is one of the most fundamental questions of the human experience. Yet in spite of his importance, some of his appearances just stink.

The danger is that if you make someone as iconic as Death as a secondary character, it can look like a cheat. He just can’t gallop in as your hero gasps his last and decree “It is not yet his time!” and set everything to rights. On the other hand, if he’s a main character what can he really struggle with that doesn’t seem trite or boring? It’s highly unlikely the reader will really be concerned about Death’s well being in regards to the ticking bomb under his chair.

The Seventh Seal

In this brilliant and haunting movie, Death is challenged to a game of chess by a Knight returning from the Crusades. Death is a man with a white face and a black robe, not an animated skeleton. He is clearly different from the other characters, but not graphically so. He is quiet and calm. Relentless in his approach, but not horrifying.

While playing chess, Death serves as a foil for the Knight’s musings about the world and his fate. Death isn’t intended to provide answers, but to instead allow the audience to better understand the Knight and the Knight’s quest for life’s meaning. It is Death’s subtle portrayal that makes him so effective.

In scenes where the Knight and Death make their moves, it is almost of two equals sitting across the chessboard from one another. This makes the Knight’s questions honest and sincere, and not the pleadings of someone cowering before an oppressor.

Discworld

It might seem that Terry Pratchett’s representation of Death in his Discworld series is on the other end of the spectrum from the Seventh Seal, but not at all. Discworld is a heavily satirical series of books, and Death is portrayed as a fully cloaked skeleton with all the classic accompaniments, including a scythe, hourglass, and pale horse (named Binky). Yet in spite of the light hearted tone, Death is a deadly serious character. He performs his task methodically, while struggling to understand the humans whose spirits he collects.

Death claims that his skeletal form is not his own, but is what people gave him by anthropomorphizing him. His home is all blacks and grays because he can’t quite get the hang of color. He keeps a manservant around for company, and once adopted a human daughter. Yet while being so riddled with quirks, all of these attributes make Death a foil for the discussions and events going on around him. In “Hogfather”, Death helps people understand the importance of belief, while in “Soul Music” he explores passion and obsession (and of course, Rock and Roll).

Yet even after making Death this human, Pratchett still created an adversary that Death struggled against - the cosmic Auditors. As great of a foil as Death became, there was still a need for that essential conflict that keeps a story turning, and not much challenges Death.

If you take your characters to this cosmic extreme, make them big but don’t worry about giving them much depth. Focus on using them to showcase the challenges and issues facing your other characters, and you can prevent someone like Death from killing your story entirely.

What my characters need is a “third place”

So, I went to a lunch time talk on “Social Media and the Third Place” at the nearby co-working space @gangplank last week. The speaker was a local restaurateur who has been active in social media lately (and who happens to own my favorite BBQ restaurant in the area). I had never heard the term “the third place” before and didn’t really give it much thought (see, I figured it was a saying along the lines of “he wasn’t even supposed to be there in the first place”… in my mind, it was just the thing that came after whatever was the “and second of all”).

My re-education in the matter came about 3 or 4 minutes into the talk when the term was defined as a place where people gather for a social purpose that’s neither home nor the workplace (’cause, ding-ding, those are the first and second places). It was like a big ol’ lightbulb (an incandescent, mind you, not one of them fancy newfangled, curly, Escher-inspired CFLs) went off inside of me. I quickly opened my trusty Moleskine and added a line to the page dedicated to the story idea I have been working through: “these characters definitely need a third place in which to interact”. I’m sure the speaker wondered what the heck I was writing down so feverishly (I was seated in the front row), but this was a real epiphany for me and I didn’t want to let it get away.

With the important revelation captured, I returned my full on attention to the talk. It turns out there are 8 “rules” that define whether or not a place is truly a third place and there was a handy handout right in front of me with these rules set forth. Now, as a writer I’m pretty good with rules (probably has something to do with the fact that I’m also a computer programmer), so as I dive into this endeavor I will seek to come up with a few locations that fit the story’s time period and geography, while keeping in mind the eight rules: is neutral ground, is a status leveler, conversation is the main activity, is accessible, has “regulars”, has a low profile, fosters a playful mood & is a home away from home.

The term “third place” was coined by sociologist/author Ray Oldenburg, who has published two books on the subject.